AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Greece Q1 2022
In Q1 2022, the top 5 boxing games in Greece showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their trends.
In Q1 2022, the top 5 boxing games on a unified platform in Greece exhibited diverse trends in downloads, revenue, and active users. Here’s a breakdown of their performance, based on data from Sensor Tower.
WWE Mayhem from Reliance Games saw fluctuating weekly revenue, starting at around $496 in the last week of December 2021 and declining to approximately $41 by the end of March 2022. Weekly downloads for the game experienced a slight increase towards mid-March, reaching a peak of 462 downloads. The active user base showed a similar trend, peaking at 494 users in mid-March before settling at around 403 users by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. had a relatively stable revenue, peaking at $92 in late January and fluctuating around $19-$84 for the rest of the quarter. The app’s weekly downloads showed a steady growth, reaching up to 439 downloads in the third week of March. Active users also demonstrated consistent engagement, starting at 959 users in late December and maintaining around 810 users by the end of March.
Boxing Star: Real Boxing Fight from THUMBAGE maintained a consistent weekly revenue, averaging between $24 and $50 throughout the quarter. Downloads saw an upward trend, peaking at 273 downloads in the third week of March. Active users increased significantly, starting at 461 in late December and reaching 749 by mid-March before settling at 622 by the end of the quarter.
Real Boxing: KO Fight Club, also from Vivid Games S.A., experienced steady weekly revenue, peaking at $41 in mid-March. Weekly downloads were relatively stable, fluctuating between 33 and 113 downloads. Active users showed a slight increase, starting at 148 in late December and maintaining around 92 by the end of March.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. had consistent weekly revenue, averaging between $13 and $21. However, there were no recorded downloads or active user data for the app during this period.
For more insights into the performance of these boxing games and other apps, visit Sensor Tower.